home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1997 #3
/
Amiga Plus CD - 1997 - No. 03.iso
/
pd
/
programmierung
/
alienbreed3d2_src
/
cheesesauce
/
andy.lha
/
WALLCHUNK.s
< prev
next >
Wrap
Text File
|
1995-09-14
|
3KB
|
175 lines
RELEASEWALLMEM:
move.l #walltiles,a0
move.l #wallchunkdata,a5
relmem:
move.l 4(a5),d0
beq.s relall
move.l (a0),d1
beq.s notthismem
move.l d1,a1
move.l 4.w,a6
movem.l a0/a5,-(a7)
jsr -210(a6)
movem.l (a7)+,a0/a5
notthismem:
addq #8,a5
addq #4,a0
bra.s relmem
relall:
rts
LOADWALLS:
PRSDM
move.l #walltiles,a0
moveq #39,d7
emptywalls:
move.l #0,(a0)+
dbra d7,emptywalls
move.l #walltiles,a4
move.l #wallchunkdata,a3
loademin:
move.l 4(a3),d0
beq loadedall
move.l d0,UNPACKED
movem.l a4/a3,-(a7)
move.l (a3),blockname
move.l doslib,a6
move.l blockname,d1
move.l #1005,d2
jsr -30(a6)
move.l d0,handle
lea fib,a5
move.l handle,d1
move.l a5,d2
jsr -390(a6)
move.l $7c(a5),blocklen
move.l #1,d1
move.l 4.w,a6
move.l UNPACKED,d0
jsr -198(a6)
move.l d0,blockstart
move.l doslib,a6
move.l handle,d1
move.l #WorkSpace,d2
move.l blocklen,d3
jsr -42(a6)
move.l doslib,a6
move.l handle,d1
jsr -36(a6)
move.l #WorkSpace,d0
moveq #0,d1
move.l blockstart,a0
move.l LEVELDATA,a1
lea $0,a2
jsr unLHA
movem.l (a7)+,a4/a3
move.l blockstart,(a4)+
move.l UNPACKED,4(a3)
addq #8,a3
bra loademin
loadedall:
PRSDN
rts
handle: dc.l 0
UNPACKED: dc.l 0
walltiles:
ds.l 40
wallchunkdata:
dc.l GreenMechanicNAME,18560
dc.l BlueGreyMetalNAME,13056
dc.l TechnoDetailNAME,13056
dc.l BlueStoneNAME,4864
dc.l RedAlertNAME,7552
dc.l RockNAME,10368
dc.l scummyNAME,13056
dc.l stairfrontsNAME,2400
dc.l bigdoorNAME,13056
dc.l redrockNAME,13056
dc.l dirtNAME,24064
dc.l SwitchesNAME,3456
dc.l shinyNAME,24064
dc.l bluemechNAME,15744
dc.l 0,0
GreenMechanicNAME:
dc.b 'AB3D1:includes/walls/greenmechanic.wad'
dc.b 0
even
BlueGreyMetalNAME:
dc.b 'AB3D1:includes/walls/bluegreymetal.wad'
dc.b 0
even
TechnoDetailNAME:
dc.b 'AB3D1:includes/walls/technodetail.wad'
dc.b 0
even
BlueStoneNAME:
dc.b 'AB3D1:includes/walls/bluestone.wad'
dc.b 0
even
RedAlertNAME:
dc.b 'AB3D1:includes/walls/redalert.wad'
dc.b 0
even
RockNAME:
dc.b 'AB3D1:includes/walls/rock.wad'
dc.b 0
even
scummyNAME:
dc.b 'AB3D1:includes/walls/scummy.wad'
dc.b 0
even
stairfrontsNAME:
dc.b 'AB3D1:includes/walls/stairfronts.wad'
dc.b 0
even
bigdoorNAME:
dc.b 'AB3D1:includes/walls/bigdoor.wad'
dc.b 0
even
redrockNAME:
dc.b 'AB3D1:includes/walls/redrock.wad'
dc.b 0
even
dirtNAME:
dc.b 'AB3D1:includes/walls/dirt.wad'
dc.b 0
even
SwitchesNAME:
dc.b 'AB3D1:includes/walls/switches.wad'
dc.b 0
even
shinyNAME:
dc.b 'AB3D1:includes/walls/shinymetal.wad'
dc.b 0
even
bluemechNAME:
dc.b 'AB3D1:includes/walls/bluemechanic.wad'
dc.b 0
even